MARIO DI PESA.
Mission design / Level design / Narrative design / Writing

Welcome to my
Game development portfolio.

Hi, I'm a veteran game developer with over 25 years of experience building levels, crafting missions, elaborating quests, staging cinematics and writing stories.

Featured work

Select a game to explore the project and gallery

A little background

Designer by trade,
storyteller at heart.

I began my game development career as an artist in Montreal in 1998, then moved into game design in 2004. Since then, I've worked across level and mission design, quests, narrative design, cinematics and writing. My career has been split between Montreal and Northern California where I spent nearly 9 years. I am currently back in the Montreal area but have been working remotely for US based studios for the last few years.

During my time in California I took part in UCLA Extension's Feature Film Writing program and graduated with honors. One of my short screenplays titled Trunk won me the first place in an online screenwriting competition, as well as placing top 3 in several others.

I had my first opportunity to contribute writing to a game with Weird West and am definitely interested in doing more. My favorite games tend to be the ones where gameplay and narrative are closely linked, and this synergy between gameplay and story is what I'm most interested in as a developer as well.

Let's connect

Open to new opportunities

Available for full-time, contract, and freelance roles, including remote positions open to Canada-based applicants.