MARIO DI PESA.
Game design / Level design / Narrative / Writing

Games I've helped build.
Stories I've helped tell.

Hi, I'm Mario Di Pesa. I've worked in game development for over 25 years, creating levels, missions, quests, gameplay experiences, cinematics, and stories.

Selected projects

Featured work

Select a game to explore the project and gallery
A little background

Designer by trade.
Writer at heart.

I started in game development as an artist in 1998, then moved into game design in 2004. Since then, I've worked across level and mission design, quests, cinematics, and narrative design and writing.

I also studied feature film writing at UCLA. I'm interested in projects where gameplay, storytelling, and memorable player moments meet.

Let's connect

Open to new opportunities

Available for full-time, contract, and freelance roles, including remote positions open to Canada-based applicants.

Contact email and résumé link to be added before sharing this site with employers.