Games I've helped build.
Stories I've helped tell.
Hi, I'm Mario Di Pesa. I've worked in game development for over 25 years, creating levels, missions, quests, gameplay experiences, cinematics, and stories.
Featured work
Additional credits
VIEW PROJECT ↗Star Wars Battlefront II
Game development · 2017
VIEW PROJECT ↗Star Wars: Squadrons
Game development · 2020
VIEW PROJECT ↗Immortals of Aveum
Game development · 2023
VIEW PROJECT ↗The Bureau: XCOM Declassified
Game development · 2013
Splinter Cell: Double Agent
Cinematic work · 2006
Far Cry Instincts
Game development · 2005
Star Wars: Uprising
Game development · 2015
Open Season
Cinematic work · 2006
Tonic Trouble
Art · 1999
Tarzan Untamed
Art · 2001
F1 Racing Simulation
Art · 1997
Designer by trade.
Writer at heart.
I started in game development as an artist in 1998, then moved into game design in 2004. Since then, I've worked across level and mission design, quests, cinematics, and narrative design and writing.
I also studied feature film writing at UCLA. I'm interested in projects where gameplay, storytelling, and memorable player moments meet.
Open to new opportunities
Available for full-time, contract, and freelance roles, including remote positions open to Canada-based applicants.
Contact email and résumé link to be added before sharing this site with employers.

